Have you ever thought that maybe something existed when you were a kid, but as an adult you realized that it seems like it could have never really happened? And have you ever decided to look into it to see if maybe, just maybe it actually did exist? Such is the narrative of my recent fascination with a little-remembered cult-video game from 1996: Chex Quest.
I was seven years old in 1996, and my nascent love for video games was clashing slightly with my adult family members’ suspicion of violent video games. This was the ’90s after all, and a media sensationalization of video games‘ inspiring kids to do violent things was in its heyday. And that’s where Chex Quest was different.