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Category: culture

The Problem With [and Solution to] Twitter

I’ve been on Twitter for 14 years now, which is strange to think about. In that time I’ve connected with dozens of real-life friends and acquaintances, followed and been followed by hundreds more people, stayed informed and entertained, and been a part of countless conversations.

I’m not going to talk in extraordinary detail about what’s happening at Twitter right now in the aftermath of Elon Musk’s takeover. Suffice to say… laying off half of the staff, making it possible for anyone to pretend to be a verified individual or public entity, and mandating a host of bizarre/extreme new workplace policies don’t bode well for the platform.

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The ’90s Fever Dream That is Chex Quest

Have you ever thought that maybe something existed when you were a kid, but as an adult you realized that it seems like it could have never really happened? And have you ever decided to look into it to see if maybe, just maybe it actually did exist? Such is the narrative of my recent fascination with a little-remembered cult-video game from 1996: Chex Quest.

I was seven years old in 1996, and my nascent love for video games was clashing slightly with my adult family members’ suspicion of violent video games. This was the ’90s after all, and a media sensationalization of video games‘ inspiring kids to do violent things was in its heyday. And that’s where Chex Quest was different.

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